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TMC Player Reviews: Sindome

Review Submitted By: Hour
Author Status: Player
Started on Sindome: A year ago?
Submission Date: Feb 15, 2018
TMC Listing: Sindome

The following review is the opinion of the review's author [Hour] and in no way represents the opinions of this website or its staff.

I played Sindome for a year, and even towards the end of that year I
was enamored with the players and mechanics. Even if the mechanics
were (as I have recently discovered) pretty much unfinished.

My first six months of Sindome were pretty fun, infact I'd even go
as far as to say they were some of the most memorable RP experiences
I've ever had on an online medium. My next four months were probably
the worst experience I've ever had on an online medium. Allow me to
explain, briefly-- why.

There is nothing wrong with Sindome in it's community, at least in
my eyes the characters there are an array of various talents. Some
people avatar their characters but hey! We're all guilty of that to
some degree.

There isn't anything wrong with the mechanics either, even though
I've come to learn they were basically ripped from another MUD who
have actually developed a good deal of the 'lacking' bits --I'll go
into that later.* What there is a problem with, and what I -refused-
to believe there was a problem with for seven months, (because I'm
stubborn and do not listen to people who are not me). Is with the

I'm not going to name names because you can take a cursory glance
through Sindome's reviews and ascertain precisely what I -am- talking
about. The staff on Sindome, and I have been in some CANCEROUS
communities. (Search TnB, gmod RPing community, and realize the depth
of cancer I refer to). Are purely corrupt, and purely apathetic. They
do not care about SD with even the tangential affection someone who
uses it to ERP does. The members of staff who are not directly
fellating those above them, have become so jaded and more or less
apathetic to the enjoyment of their own game, that they refuse to
react with any level of what I'd dare to call humanity. There is no
love of storytelling, narrative, or character progress here. Instead,
you will find a combination of traits among the GM team that I would
say have become almost commonplace. There are those who puppet
all-powerful avatars of mechanical destruction who -cannot- be killed,
their status quo -cannot- be upset, and they are basically gods to the
rest of the player characters. There are GMs who will spawn in
powerful NPCs just to kill players they don't like.

Realize for seven months, I tried to justify this behavior to myself
because I was so in love with this game. I tried so desperately to
fool myself into thinking this sort of behavior was acceptable for GMs
to exhibit, and to persist in. I really did try to delude myself
because-- when I get going in a direction I tend to not stop until
I've accomplished what I set out to do.

Don't make the same mistakes I did.
Don't invest yourself, don't develop as deep of an infatuation with
it as I did only to find out that you've wasted your time.

*SD took it's codebase from a Mud called Cybersphere and in twenty
years haven't developed it even fractionally, as well as they have. If you're in love with SD's
mechanics, or the Cyberpunk genre I would beg you to try CS. It is
quite astounding in mechanical depth, and the GMs are actually quite

P.S. Keep in mind I invested 200$ into this game for private lodging
for my character, -real- money that I believed would go towards
development and am still leaving a negative review. Profound, right?

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